Rules Quick Index
The "I know I saw that rule somewhere" index
See also: Sword World 2.5 Basic Rules Introduction
Player Characters |
|
Easy Character Creation | CR I, p. 20; CR II, p. 11; CR III, p. 13 |
Detailed Character Creation | CR I, p. 60 |
Creating High-Level Characters | CR III, p. 72 |
Point Buy for Ability Scores | ET, p. 64 |
Background-Based Character Generation | CBB, p. 62 |
Alt. Background-Based Character Generation (Vagrants) | OPB, p. 13 |
Fellows | CR I, p. 193; CR II, p. 121; CR III, p. 129; ET, p. 92; GM Warlock Vol 3, p. 11 |
Magic Rules | CR I, p. 156; MA, p. 65 |
Reputation | CR I, p. 192; CR II, p. 110; CR III, p. 125 |
Adventurer Rank Benefits | CR II, p. 116 |
Reputation and Rank Titles for Vagrants | Swords, Wilderness, and Vagrants 1, p. 104 |
Personalized Equipment | CR II, p. 112 |
Work Skills (optional) | ET, p. 65; Raxia Life, p. 47 |
Daily Life of Adventurers (optional) | ET, p. 78 |
Reputation Business (optional) (Trading on the PCs' good name) |
Fortuna Code (SW2.0 supplement), p. 44 |
Trade Rules (Store Ownership) | Cardia Carnival (SW2.0 replay), p. 119 |
Real Estate and Public Perception | CR II 2.0, p. 51 |
Crafting & Processed Items (optional) | Alchemist Works (SW2.0 supplement), p. 159 |
Transcendents (Level 16+) | Fortuna Code (2.0 supplement), p. 13 (Additional 2.5 homebrew, p. 180) |
Barbarous as PCs | Barbarous Rage |
Schools | BM, p. 44 |
PC Growth and Leveling Up | CR I, p. 188; CR II, p. 36; CR III, pp. 69 & 74 |
Gods and Religion in Depth | CR III, p. 264; ET, p. 50; MA, p. 57; Raxia God Book (2.0 supplement) |
Advice and Support for New Players | Start Guide Granzale, p. 90 |
Cantrips (Optional) | MA, p. 152 |
Combat |
|
Simplified Combat | CR I, p. 118 |
Standard Combat | CR II, p. 48 |
Advanced Combat | ET, p. 78 |
Mounted Combat | CR III, p. 103 |
Arena Combat | BM, p. 178 |
Situation Combat | Barbarous Tales (SW2.0 supplement), p. 164 |
Grid Combat (Gifts-specific) | Monochromatica, p. 100 |
Damage, Recovery, and Death |
|
Rest and Recovery | CR I, p. 184 |
Unconsciousness | CR I, p. 185 |
Death and Death Checks | Target Number = Abs(HP) CR I, p. 185 |
Starvation/Sleep Deprivation | CR I, p. 184 |
Resurrection and Soulscars | CR I, p. 185 |
Falling and Fall Damage | (Distance fallen in meters x 3) fixed physical damage CR I, p. 144; CR II, p. 62 |
Petrifaction | CR II, p. 329 |
Entanglement and De-Bonding | CR III, p. 327; ML, p. 71 |
Special Actions |
|
Major and Minor Actions | CR I, p. 139 |
Skill Checks | CR I, p. 90; CR II, p. 40; CR III, p. 82 |
Retrying Skill Checks | CR II, p. 43 |
Hurrying Skill Checks | CR II, p. 46 |
Swimming and Swim Checks | CR II, p. 74 |
Underwater Actions | CR II, p. 72 |
Flying | CR II, p. 78 |
Mounting, Dismounting, and Falling from Mounts | CR III, p. 89 |
Destroying Structures (incl. walls and doors) | CR III, p. 120 |
Falling Prone and Standing Up | -2 to Action Checks, Minor Action to stand (penalty still applies until end of turn) CR I, pp. 97 & 142 |
Ambush/Surprise Attacks | PC Hide vs enemy Danger Sense ET, p. 89 |
Invisibility and Blindness | CR II, p. 69 |
Deafness and Excessive Noise | CR II, p. 71 |
Useful Information for GMs |
|
Traps | AR, p. 122 |
Random Dungeons | Endless Maze (2.0 supplement); Baumgart's Castle Labyrinth (2.0 supplement), p. 193; Tour Lios (2.0 supplement), p. 100 |
Random City Adventures (Example) | Tour Lios (2.0 supplement), p. 60 |
Sea-going Adventures | Ancient Blue; Unfulfilled Mission (2.0 adventure) |
Sword Shards | CR I, p. 384; CR II, p. 110 |
Abyss Shards | CR I, p. 342; CR II, p. 245; CR III, p. 77 |
Converting Humanoid Monsters to Other Races | ML, p. 222 |
Scenario Creation and Guidelines for GMs | Start Guide Granzale, p. 87 |
Item Popularity | CR I, p. 300 |
Escaping from Combat (Example) | Daemon's Line, p. 23 |
Custom Monsters Using Items | Swords, Wilderness, and Vagrants 1, p. 110 |
Regions of the Alframe Continent |
|
Burlight Land of Adventure |
CR I, p. 343; CR II, pp. 279 & 284; Natural History of Burlight; Start Guide Granzale |
Aurelm The Lawless Frontier |
Swords, Wilderness, and Vagrants 1, p. 96 |
Dorden Region of Trains |
CR II, pp. 284 & 292; Natural History of Dorden; Kingsfall, City of Railroads |
Randor The Warring Kingdoms |
CR III, pp. 277 & 291 |
Ursyla Domain of the Fairy Queen |
CR III, pp. 281 & 293; Constellation of Colonies Cyrecode |
Zamsaska Frozen Ruin of the Diabolic Triumph |
CR III, pp. 288 & 297 |
Korgana & the Abyss Keepers of the Wall |
CR III, pp. 289 & 298; Daemon's Line, p. 30; Vice City |
Ghauntte Barbarous Fiefdoms |
Barbarous Rage, p. 95 |
Seven Kings Archipelago The Treacherous High Seas |
Ancient Blue, p. 33 |
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