For unique combat feats by class, including automatically acquired passive feats, look here.

For Vagrant Combat Feats, look here.

Selectively Acquired Passive Combat Feats

Additional Songs I
Prerequisite: Bard Level 1+
Use: Bard class

Additional Stratagem/Maneuver I
Prerequisite: Tactician Level 1+
Use: -

Armor Proficiency A/**
Prerequisite: None
Use: -

Dodge
Prerequisite: None
Use: Shield

Dual Wielding
Prerequisite: None
Use: -

Special Instrument Proficiency
Prerequisite: Bard Level 1+
Use: Bard class

Spreading Triad
Prerequisite: Geomancer Lvl 1+
Use: Geomancer class

Targeting
Prerequisite: None
Use: -

Throwing I
Prerequisite: None
Use: -

Weapon Proficiency A/**
Prerequisite: None
Use: -

Level 3+

Block
Prerequisite: Adv. Level 3+
Use: -

Dividing Triad
Prerequisite: Geomancer Lvl 3+
Use: Geomancer class

Enhanced Evocations I
Prerequisite: Alchemist Level 3+
Use: Alchemist class

Evasive Maneuvers I
Prerequisite: Adv. Level 3+
Use: -

Hawk Eye
Prerequisite: [Targeting]
Use: -

Improved Throw I
Prerequisite: Grappler Level 3+
Use: Grappler class

Intense Finale
Prerequisite: Bard Level 3+
Use: Bard class

Twin Strike
Prerequisite: [Dual Wielding]
Use: -

Level 5+

Armor Proficiency S/**
Prerequisite: [Armor Proficiency A/**], Adv. Level 5+
Use: -

Consecutive Evocation
Prerequisite: Alchemist Level 5+
Use: Alchemist class

Distant Evocations
Prerequisite: Alchemist Level 5+
Use: Alchemist class

Dual Technique
Prerequisite: Adv. Level 5+, [Dual Wielding]
Use: -

Ever-Changing I
Prerequisite: Grappler or Fencer or Battle Dancer Level 5+
Use: Grappler/Fencer/Battle Dancer class

Guardian I
Prerequisite: Adv. Level 5+, [Cover]
Use: -

Harmony
Prerequisite: Bard Level 5+
Use: Bard class

Marionette
Prerequisite: Adv. Level 5+
Use: -

Metamagic Master
Prerequisite: [Universal Metamagic]
Use: Wizard-type classes

MP Save/**
Prerequisite: Adv. Level 5+
Use: Wizard-type classes

Muscle Mastery
Prerequisite: Enhancer Level 5+
Use: Enhancer class

Stomp
Prerequisite: Grappler Level 5+
Use: Grappler class

Tenacity
Prerequisite: Fighter/Fencer/Grappler/Battle Dancer Level 5+
Use: -

Throwing II
Prerequisite: [Throwing I], Adv. Level 5+
Use: -

Weapon Proficiency S/**
Prerequisite: [Weapon Proficiency A/**], Adv. Level 5+
Use: -

Level 6+

Powerful Magic I
Prerequisite: 2 Wizard-type classes Level 6+
Use: -

Level 7+

Additional Songs II
Prerequisite: [Additional Songs I], Bard Level 7+
Use: Bard class

Archer's Grace
Prerequisite: Marksman Level 7+
Use: Marksman class

Pinpoint Attack I
Prerequisite: Adv. Level 7+
Use: -

Super Tenacity
Prerequisite: Fighter/Grappler Level 7+, [Tenacity]
Use: -

Level 9+

Flying Kick
Prerequisite: Grappler Level 9+
Use: Grappler class

Footwork
Prerequisite: Adv. Level 9+
Use: -

Guardian II
Prerequisite: [Guardian I], Adv. Level 9+
Use: -

Improved Throw II
Prerequisite: [Improved Throw I], Grappler Level 9+
Use: Grappler class

Mako Stones Master
Prerequisite: Adv. Level 9+
Use: -

Level 11+

Armor Master
Prerequisite: [Armor Proficiency S/**] (any), Adv. Level 11+
Use: -

Capacity
Prerequisite: Adv. Level 11+
Use: -

Peerless Double Swords
Prerequisite: [Dual Wielding], Adv. Level 11+
Use: -

Powerful Magic II
Prerequisite: [Powerful Magic I], Adv Lvl 11+, 2 Wizard classes Lvl 10+
Use: -

Weapon Master
Prerequisite: [Weapon Proficiency S/**] (any), Adv. Level 11+
Use: -

Level 13+

Additional Songs III
Prerequisite: [Additional Songs II], Bard Level 13+
Use: Bard class

Ever-Changing II
Prerequisite: [Ever-Changing I], Grappler/Fencer/Battle Dancer Level 13+
Use: Grappler/Fencer/Battle Dancer class

Pinpoint Attack II
Prerequisite: [Pinpoint Attack I], Adv. Level 13+
Use: -


Selectively Acquired Active Combat Feats

Aimed Attack I
Prerequisite: None
Use: -

Armor Piercer I
Prerequisite: None
Use: Grappler class

△Cover I
Prerequisite: None
Use: -

Decoy Attack I
Prerequisite: None
Use: -

△Defensive Stance
Prerequisite: None
Use: -

Lethal Strike I
Prerequisite: None
Use: -

Magic Convergence
Prerequisite: None
Use: Wizard-type classes

Mana Strike
Prerequisite: None
Use: Wizard-type classes

Metamagic/Accuracy
Prerequisite: None
Use: Wizard-type classes

Metamagic/Area
Prerequisite: None
Use: Wizard-type classes

Metamagic/Distance
Prerequisite: None
Use: Wizard-type classes

Metamagic/Power Assurance
Prerequisite: None
Use: Wizard-type classes

Metamagic/Targets
Prerequisite: None
Use: Wizard-type classes

Metamagic/Time
Prerequisite: None
Use: Wizard-type classes

Power Strike I
Prerequisite: None
Use: -

Repeated Strike I
Prerequisite: None
Use: Fighter/Fencer/Battle Dancer class, 2H melee weapon

Taunting Strike I
Prerequisite: None
Use: -

Violentcast I
Prerequisite: None
Use: Wizard-type classes

Level 3+

Cleave I
Prerequisite: Fighter or Battle Dancer Class Level 3+
Use: Fighter or Battle Dancer, 2H melee weapon

Confident Performer
Prerequisite: Bard Level 3+
Use: Bard class

Rhythm Conversion
Prerequisite: Bard Level 3+
Use: Bard class

Tail Swing I
Prerequisite: Adv. Level 3+
Use: Tail

Universal Metamagic
Prerequisite: Any [Metamagic/**]
Use: Wizard-type classes

Level 5+

Card Reduction
Prerequisite: Alchemist Level 5+
Use: Alchemist class

△Frontline Mastermind
Prerequisite: Tactician Level 5+
Use: -

Infight I
Prerequisite: Grappler Level 5+
Use: Grappler class

Magic Control
Prerequisite: [Targeting], [Magic Convergence]
Use: Wizard-type classes

Multi-Action
Prerequisite: Adv. Level 5+
Use: -

Level 7+

Aimed Attack II
Prerequisite: [Aimed Attack I], Adv. Level 7+
Use: -

△Cover II
Prerequisite: [Cover I], Adv. Level 7+
Use: -

Critical Cast I
Prerequisite: Adv. Level 7+
Use: Wizard-Type classes

Lethal Strike II
Prerequisite: [Lethal Strike I], Adv. Level 7+
Use: -

Repeated Strike II
Prerequisite: [Repeated Strike I], Fencer/Fighter/Battle Dancer Level 7+
Use: Fighter/Fencer/Battle Dancer class, 2H weapon

Skillful Play
Prerequisite: Bard Level 7+
Use: Bard class

Level 9+

Armor Piercer II
Prerequisite: [Armor Piercer I], Grappler Level 9+
Use: Grappler class

Cleave II
Prerequisite: [Cleave I], Fighter/Battle Dancer Level 9+
Use: Fighter or Battle Dancer class, 2H melee weapon

Decoy Attack II
Prerequisite: [Decoy Attack I], Adv. Level 9+
Use: -

Double Cast
Prerequisite: Wizard-type class Level 9+
Use: Wizard-type classes

Infight II
Prerequisite: [Infight I], Grappler Level 9+
Use: Grappler class

Mirage Arrow
Prerequisite: Marksman Level 9+
Use: Marksman class

Nerve Strike
Prerequisite: Grappler/Battle Dancer Level 9+
Use: Grappler or Battle Dancer Class

Tail Swing II
Prerequisite: [Tail Swing I], Adv. Level 9+
Use: Tail

Versatile
Prerequisite: Tactician Level 9+
Use: -

Level 11+

Critical Cast II
Prerequisite: [Critical Cast I], Adv. Level 11+
Use: Wizard-Type class

Lethal Strike III
Prerequisite: [Lethal Strike II], Fencer/Battle Dancer Level 11+
Use: Fencer or Battle Dancer class

Level 13+

Violentcast II
Prerequisite: [Violentcast I], Adv. Level 13+
Use: Wizard-Type class

Level 15+

Power Strike III
Prerequisite: [Power Strike II], Fighter Level 15+
Use: Fighter class, 2H weapon


Selectively Acquired Major Combat Feats

Aimed Shot
Prerequisite: None
Use: Marksman class, 2H ranged weapon

Wordbreak
Prerequisite: None
Use: Wizard-type Classes